![]() With Engine running on top, the RAM footprint increases to 262 MB on average, which again doesn't change when minimized. On my system, GG running without Engine results in a RAM footprint of 200 MB when in the foreground, which doesn't change when minimized. When applied, all settings are saved to the on-board memory, so the software does not need to be running (or be installed) all the time. Furthermore, a basic acceleration function, angle snapping (on/off), and polling rate adjustment (125, 250, 500, or 1000 Hz) are available. CPI adjustment is possible from 50 to 18,000 CPI, in increments of 50 and for up to five color-coded levels i.e., a non-user-configurable color will light up upon switching CPI steps. The corresponding macro editor can be found right below the button selection. ![]() All buttons can be remapped to mouse, keyboard, media, OS, or macro functions. All available options are accessible on a single page. Luckily, said data collection is tied to an account, so as long as no account is created, no data will be collected.Įngine works the same it always has. However, when using GG at all, SteelSeries reserves the right to collect anonymous data about user behavior without the option to opt out. If one doesn't intend to use Moments, account creation can be safely skipped and Engine used without any restrictions. Moments requires a SteelSeries account to work, which is why one is prompted to create one upon first launching GG. As of now, GG only provides access to two different applications: Engine and "Moments," which can be used to clip worthwhile in-game moments. ![]() Recently, SteelSeries Engine has been integrated into an overarching software suite called SteelSeries GG.
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